Heidern POTS/Infinite

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  • Добавил: Manoichi
  • Дата: 14-02-2017, 11:37
  • Просмотры: 102
  • Отзывы: 22
  • Вселенная: Original
  • M.U.G.E.N render: DirectX
  • Версия M.U.G.E.N: Mugen 1.0
  • Автор: by Falcon Rapper

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    Heidern POTS/Infinite

    What you have:

    Adapted to be played with 6 buttons (3 for punch and 3 for kick)
    - Moderate artificial intelligence for difficult (just can not stay close to him and get flirtatious, since he likes a hehehe combo);
    - 60 palettes (12 normal plus 48 extras, activating config.txt);
    - All sparks in alpha style POTS effect (except those of blood, which were preserved in the original version)
    - Ending (edited by me, for now only in the Portuguese language, but soon I will be making it available in other languages, I think :|...)
    - Blows based on version 2k2 UM (besides the "upercut", the average sliding creep and the "aerial cross cutter", blows that were created by me)
    - Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, original or classic sound mode, standard or classic commands, etc.) ...
    - Config.txt (You can activate aerial combos, commands, change sounds, etc.)
    - All POTS / Infinite mode features (Parry, Custom Combo, etc.)
    - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both)
    - already converted to ADD004 mode, just rename the folder ("states_add004_tag_jump" or "states_add004_tag_run") put the name "states" and be happy ...: D
    - You can switch between "standard and classic" modes during the fight (read below for commands / special blows)

    What is missing:

    - Sincerely, I only have to correct errors that are found, otherwise there is nothing missing, it is running good ...: P

    Commands:

    Special strokes "Command mode: Var (45) = 0"

    Cross Cutter (can be made in the air) = D, DF, F, punch (Ex Mode with two punches, spends 500 MP)
    Moon Slasher = F, D, DF, punch (Ex Mode with two punches, spends 500 MP)
    Neck Rolling = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP)
    Storm Bringer = F, DF, D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)
    Killing Bringer = F, DF, D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)
    Change = Changes to standard or classic modes during fight, spends 500 mp) = Hold down and press "START"

    Special strokes "Command mode: Var (45) = 1"

    Cross Cutter (can be done in the air) = "Load" B, F, punch (Ex Mode with two punches, spends 500 MP)
    Moon Slasher = "Charge" D, U, Punch (Ex Mode with two punches, spends 500 MP)
    Neck Rolling = "Charge" D, U, kick (Ex Mode with two kicks, spends 500 MP)
    Storm Bringer = F, DF, D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)
    Killing Bringer = F, DF, D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)
    Change = Changes to standard or classic modes during fight, spends 500 mp) = Hold down and press "START"

    Supers LV1 (Made with 1 super bar, no change if change the command variable)

    Final Bringer (can be done in the air) = D, DF, F, D, DF, F, Punch
    Heidern End = D, DB, B, D, DF, F, kick

    Supers LV2 (Made with 2 super bars, no change if change the command variable))

    Final Bringer (can be done in the air) = D, DF, F, D, DF, F, two punch buttons
    Heidern End = D, DB, B, D, DF, F, two kick buttons
    Caliburn = D, DF, F, D, DF, F, two kick buttons

    Super LV3 (Made with 3 super bars, no change if change the command variable))

    Ikari Judgment (created by me, I hope you like: D) = D, DB, B, D, DF, F, two punch buttons (indefensible, but any weak kick cuts ...)


    Heidern POTS/Infinite

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