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The King of Fighters '94 was remade and released in 2004 for the PlayStation 2 as The King of Fighters '94 Re-Bout in Japan. This version has several new features like hi-res graphics, online play, team edit, a playable Rugal Bernstein, and the addition of Saisyu Kusanagi. A remake for KOF '98 titled The King of Fighters '98 Ultimate Match was released in Japanese arcades in 2008 and later on some video game consoles expanding the character roster and improving the graphics. A remake of KOF 2002, titled The King of Fighters 2002 Unlimited Match was released for the PlayStation 2 in 2009 in Japan.
In 2004, SNK produced the first 3D installment of the series, The King of Fighters: Maximum Impact. The game and its sequel KOF: Maximum Impact 2 and its 2 upgraded versions, revises much of the backstory for characters and settings from previous games. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Impact games are in a different continuity from the original series of games. Another spin-off video game, The King of Fighters Neowave, was released for the Xbox, PlayStation 2 and Arcade during 2005 and 2006. Neowave is essentially a remix of KOF 2002, with a new presentation and a few roster changes. Like that game, Neowave has no storyline and is considered a "dream match". The character artwork was done by Tomokazu Nakano. Two video games were released for the Game Boy Advance titled The King of Fighters EX: Neo-Blood and The King of Fighters EX2: Howling Blood respectively, featuring characters and backgrounds from KOF '99 and 2000, respectively. A role-playing game was also created exclusively for the PlayStation under the name of The King of Fighters: Kyo, adaptating a manga with the same name. An N-Gage version of the first Game Boy Advance game was released in 2005, titled The King of Fighters Extreme, which added Bluetooth multiplayer.